![]() ![]() The grenade launching blunderbuss is pretty nifty when it actually works, but soldiers are frequently skeptical to use it because of the high chance that the grenade will detonate prematurely and take their hands with it.Or, in the words of the 7e army book, "prone to sudden, cataclysmic explosions those crewmen who operate a machine so prone to catastrophically blowing them to tiny pieces tend to be paid up with the priests of Morr." Helblaster Volley Guns can unleash a devastating hail of lead in seconds, but take ages to reload after the first salvo (every barrel needs to be individually loaded) and are extremely unreliable. ![]() As is typical for high-end Empire gunpowder weapons, they're also uncomfortably likely to explode in your face due to the finnicky fuses. Helstorm Rocket Batteries are devastating when they land, but with no aiming mechanism it's hard for them to actually hit anything other than the ground.Moreover they're quite slow and armed worse than a war wagon (just a steam gun and a single small cannon), so they're not the game changer you'd think they'd be even when they're both present and functional. Only eight exist in the entire Empire, they're perpetually in a near-constant state of breakdown, and they're completely irreplaceable if one is lost, it's lost forever (there used to be twelve). A lot of said weaponry is based on real 16th-17th century inventions that never saw widespread use for the same reasons. Awesome, but Impractical: A lot of their experimental weaponry is this, leaving them relying on regular polearms, swords, muskets, and cannons more often than not.These weapons have since been passed down through the families of these original chiefs and are now a symbol of the power and authority of the Elector Counts who rule the provinces of the Empire. The Runefangs are a set of twelve Absurdly Sharp Blades forged by the famous Dwarf Runesmith Alaric the Mad and presented to the chiefs of the Human tribes who joined with Sigmar to create the Empire.Gifted to Sigmar by High King Kurgan Ironbeard, Ghal Maraz is also a symbol of the alliance between the Empire and the Dwarfs. ![]() The mighty warhammer Ghal Maraz was the personal weapon of the Empire's founder and has been wielded by almost every Emperor since.In essence, it resembles the Holy Roman Empire, only more zealous.Ī shield depicting icons of the Empire and of Sigmarite faith - the skull, the Warhammer and the griffin. And amongst the nobility, it seems only the Emperor himself, Karl Franz, cares for the fate of the nation as a whole and not just his own well-being.Īs for cultural themes, it's mainly Germanic, with a dash of the British Empire thrown in for good measure. Templars of Sigmar, better known as Witch Hunters, prowl the villages and cities, eradicating even the smallest taints of heresy with extreme prejudice. Peasants from the northern regions are forced into conscription to beat back the never-ending tide of Norse warbands, Orc tribes, and Beastmen. Though better than the wilderness, it is still a pretty terrible place to live. The Empire is expansionist (when it can be) but also open to trading and diplomatic relations with other nations, which resulted in it gaining both the semi-renaissance steampunk technology of the Dwarfs, and being taught magic from the Elves, both of whom consider the human nation beneath them but still a necessary ally against the threats to the world. While not any of these units may be the best in their category, the Empire can play on the weaknesses of any foe. In addition, the Empire can call upon its Knightly Orders to form a deadly cavalry, the Sorcerers of the Eight Colleges with their magic and their esoteric constructs, the war machines of the Imperial Engineers Schools, or the fanatical worshippers of Sigmar. The backbone of the Empire's armies are their average but disciplined state troops holding tight ranks against the enemy. In battle, the Empire can field a diverse array of fighting units. ![]() Its current leader is the Emperor Karl Franz. The Empire is mostly comprised of humans, but has welcomed a few other species within its borders - several major cities are home to Dwarf communities, Halflings control the province of the Moot, and Gnomes live in isolated villages in rural areas. Extending from the World's Edge Mountains kingdoms of the Dwarfs to most of the eastern Old World, it is comprised of ten grand provinces, each ruled by an elector count who votes on who takes the throne of Emperor after the death of the last one. "Three things make the Empire great faith, steel, and gunpowder."įounded by warrior-turned-god Emperor Sigmar Heldenhammer who united the tribes of men in the region that would become the greatest human nation in the world, The Empire towers in size and military power over its neighbors. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |